![]() ![]() ![]() XML Audio files have been removed, this may address the AKSoundEngine crash for some playersįixed a DLC unlock issue that prevented players using the PDX Launcher from successfully accessing all DLC content The Raven ‘Mech cannot be encountered in combat before completing the ‘Prototype’ flashpoint Reloading a combat save no longer causes enemy ‘Mechs to ignore active stealth charges The AI no longer freezes when trying to target units with seven or more evasion pipsįixed an issue where you couldn't accept a contract even though you were honored in the stated faction The game does not always enter turn-based mode when hostiles drop in Update 1.6.2 (20 June 2019)įixed an enemy spawning issue that could prevent the story campaign mission ‘Liberation: Tyrlon’ from being completed Small amounts of text remain untranslated Gyro+++ component gameplay effects can no longer be stackedįixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaignįixed an issue where buildings could collapse while they still had healthįixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectivesįixed an issue where ally defense turrets would not turn on in Attack and Defend - Retaliation contractsįixed an issue where attacks would pass through buildings without causing stray shot damage Updated difficulty settings to match new defaultsįixed an issue where certain sounds on Urban maps would persist after save/loadįixed an issue where player ‘Mechs could not melee units cloaked within an ECM field Increased MechWarrior XP per mission from 400 to 500 Increased the starting morale from 25 to 28 Increased the starting cbills from 980k to 1000k Increased the frequency of non-weapon rare items in salvage Increased payout in c-bills for contracts Re-balanced the Attack/Defend encounter typeįixed many small grammar and translation errorsīalance adjustments to the Kamea story campaign: Many small map polish fixes - closing seams, grounding assets, clipping corrections, etc.įixed a bug where an event may reference a random star system rather than the currently orbited one Updated lance role tags for a number of ‘Mechs (such as “tank”, “sniper”, “scout”, etc.) Improved AI’s ability to avoid a potential ECM exploitĮCM carriers will now work harder at keeping their allies cloakedįurther pathing fixes for several missions where the AI could become stuck Several libraries for Ubuntu Linux users are now installed along with the game by default Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited The Packrat now moves as a light wheeled vehicle Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lancesįixed an issue where the ‘Double Agent’ Flashpoint awarded the wrong faction reputation ![]() Спасибо.įixed a formatting problem with the json for the PNT-9R Автор/Разработчик: Harebrained Schemes / Paradox Interactive
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